Party V0.7.7 !!exclusive!!: House

: A new objective-based storyline that provided players with more ways to interact with the house guests.

: For the first time, players could consume alcohol and experience the effects of getting "drunk" in-game, adding a layer of unpredictability to social interactions. Technical and Gameplay Enhancements

A major focus of this version was "squashing the buggy bastards" that plagued earlier builds. Key fixes included: House Party v0.7.7

: Changes were made so players could only drink alcohol already in their inventory, preventing unintentional interactions.

: The update introduced a more robust combat system with new animations, making physical confrontations with NPCs more dynamic. : A new objective-based storyline that provided players

: The house was entirely "re-painted," and the developers added a surrounding neighborhood with trees and improved lighting to make the environment feel more lived-in.

: The game was moved to a newer version of the Unity engine, which allowed for better performance and visual fidelity. Key fixes included: : Changes were made so

: This update brought a brand-new quest for Derek, one of the party's more physically imposing characters, further fleshing out his personality and role at the party.

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