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JavaScript is case-sensitive. Ensure your GML strings match your JS variable names exactly. 6. Performance Optimization To keep your frame rate at a steady 60 FPS:

Drag the .yym or .gmez file into your GameMaker IDE. jsvisgms manual top

These are the most frequently used functions in the JSVisGMS library: jsvis_create_view(width, height, type) Creates the canvas where the visualization will live. JavaScript is case-sensitive

Ensure your environment has the latest Node.js runtime if you are running the compiler externally. jsvisgms manual top

Keep the JS visualization on a separate surface to minimize texture swaps during the main draw pass. Conclusion