Do you have a specific or genre (like stick-fighting or cinematic) you’re planning to animate next?
This is crucial. Keep a folder for muzzle flashes, blood splatters, and energy beams. Background Elements: Trees, buildings, and ground textures. Creating Your Own Assets: The Figure Builder
While Pivot comes with a few basic figures, the community has created thousands of specialized assets. If you want to expand your library, these are the gold mines:
In Pivot Animator, a "stick" (or .stk file) is more than just a drawing; it is a rigged skeletal structure. The stick library is your collection of these pre-built assets. Instead of redrawing a character frame-by-frame, you load a file from your library, and it’s ready to be posed using its pivot points (joints). Why the Library Matters:
When building a figure for your library, decide which limbs should be in front. Setting the "Draw Order" within the Figure Builder ensures that when you move an arm, it doesn't accidentally clip behind the character's head. 3. Use Custom Sprites