Uopilot Script Commands May 2026

if : Executes code only if the condition is met. Supported operators include > , < , = , and <> (not equal).

// Simple loop to attack and heal :start if #hp < 50 send f1 // F1 bound to healing potion wait 2s end_if move 400, 230 // Move to center left 400, 230 // Target enemy wait 500 goto start Use code with caution. uopilot script commands

These commands are the foundation of any macro, allowing the script to interact with the game window. if : Executes code only if the condition is met

if_not : Executes a command if a specific pixel does not match the provided color. if_not : Executes a command if a specific

move : Moves the cursor to the target coordinates without clicking. double_left : Performs a double left-click.

goto : Jumps to a specific section of the script marked by a label (e.g., :start ). end_script : Terminates the execution of the current script.

The UoPilot scripting language is line-based. Each line typically contains one command followed by its parameters. Anything following // is ignored by the program. Variable Prefixes: # : Numeric variables (e.g., #hp , #count ). $ : String/line variables (e.g., $name ). % : Array identifiers (e.g., %map ). Essential Command Categories 1. Mouse & Keyboard Control